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Yakmount Margrave

(image)

When the elves settled in Alfenheim, they had never been a horse-riding people - the Sidhe never adopted mounts - and so it was not with the aim of finding a substitute for the no longer useful horse that the Issaelfr tamed the wild yak. It was because the northernmost settlements of the Issaelfr could not be supplied without a beast of burden of some kind. The Issaelfr soon learned of the usefulness of mounts in battle as well, and eventually the elves were experts at the use of this nontraditional cavalry.

Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

Advances from: Yak Knight
Advances to:
Cost: 80
HP: 64
Movement: 6
XP: 100
Level: 3
Alignment: neutral
IDFrost Elf Yakmount Margrave
Abilities:
(image)horns
impact
22 - 1
melee
charge
(image)harpoon
pierce
8 - 4
melee
(image)harpoon
pierce
22 - 1
ranged
Resistances:
blade10%
pierce-10%
impact0%
fire-30%
cold40%
arcane20%
TerrainMovement CostDefense
Aldeias:150%
Cancelar340%
Continental230%
Costeiro160%
Costeiro-0%
Deep Water10020%
Flat140%
Forest340%
Frozen140%
Hills150%
Impassable10090%
Mountains160%
Mushroom Grove250%
Shallow Water320%
Swamp420%
Unwalkable1000%